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Game Character Hub: Portfolio Edition Torrent Download [portable]

Updated: Mar 12, 2020





















































About This Software Game Character Hub: Portfolio Edition is the ultimate program for creating and editing 2D game assets. It provides a built-in generator for character and tileset creation. While the program was made to be compatible with RPG Maker XP, VX, VX Ace, and MV the elements found in the program should work with other 2D game engines as well. RPG Maker assets are for RPG Maker use only.New and ImprovedGame Character Hub: Portfolio edition picks up where it's predecessor left off and features multiple improvements, enhancements, and brand new features! Here's a quick overview:Character CreationEasily create characters by choosing generator parts provided in the program. Simply select a template, add items and you're done! You can also create your own custom templates and parts. Note that almost the same logic applies to tilesets, so it doesn't necessarily need to be characters!Flexible LayersYou can easily customize parts according to your needs; such as changing the opacity, renaming, merging and deleting parts.Animated PreviewsThe Preview window lets you see whats going on without having to stop what you're doing! You can pause the animation and change different settings such as the animation speed, background color and even zoom! You can also set custom animation previews with the Animation Management feature. Useful if you want to see if your Autotiles or Behaviour poses seamlessly transition to one another!Powerful Palette EditorWith our palette editor, it's easier for you to create your own palettes and change values. What's more is that you can generate palette colors from all visible layers or specific ones. Great for finding the colors you need!Complete Item CollectionOur huge collection of items makes creating your dream character easy! Mix and match pieces and build your own heroes!Powerful Random Character GeneratorNeed to generate a bunch of NPCs quickly? No problem, use Game Character Hub: Portfolio Editions to create a huge variety of different characters combining our huge library of items.Other Features Include:Tileset MergingTired of manually merging tile sheets on your own? Game Character Hub has a built in tileset merger to save you the work! Character Format ConversionGame Character Hub allows you to easily convert your character assets for different RPG Maker engines.Flexible GUI layoutChange the layout of the program to your liking! Expansive History WindowEasily undo and redo artwork at any point in time during development.Game Character Hub: Portfolio Edition is fully Compatible with Game Character Hub Regular Edition DLCComing Soon:Steam Workshop SupportSteam OS Support b4d347fde0 Title: Game Character Hub: Portfolio EditionGenre: Animation & Modeling, Design & IllustrationDeveloper:Sebastien BiniPublisher:DegicaRelease Date: 28 Oct, 2016 Game Character Hub: Portfolio Edition Torrent Download [portable] game character hub portfolio edition mega. game character hub portfolio edition download free. game character hub portfolio edition. game character hub portfolio edition tutorial. game character hub portfolio edition download. game character hub portfolio edition free download. game character hub portfolio edition free download. game character hub portfolio edition crack. game character hub portfolio edition mega. game character hub portfolio edition download. game character hub portfolio edition review. game character hub portfolio edition скачать. game character hub portfolio edition review. game character hub portfolio edition free. game character hub portfolio edition crack. game character hub portfolio edition download free. game character hub portfolio edition free. game character hub portfolio edition скачать. game character hub portfolio edition tutorial. game character hub portfolio edition The program is useful if you only use default generator parts and supported dlc parts. But when you import custom parts they don't catogorize properly, this is a nifty little program but with bugs like that it's hard to use. So until it's fixed a little better i wouldn't recommend this software. The program is useful if you only use default generator parts and supported dlc parts. But when you import custom parts they don't catogorize properly, this is a nifty little program but with bugs like that it's hard to use. So until it's fixed a little better i wouldn't recommend this software. The program is useful if you only use default generator parts and supported dlc parts. But when you import custom parts they don't catogorize properly, this is a nifty little program but with bugs like that it's hard to use. So until it's fixed a little better i wouldn't recommend this software. The program is useful if you only use default generator parts and supported dlc parts. But when you import custom parts they don't catogorize properly, this is a nifty little program but with bugs like that it's hard to use. So until it's fixed a little better i wouldn't recommend this software UPDATE: Quick fix for the hang on exit (Mac and Linux): This patch should fix the hang on exit occuring for some Mac and Linux users that was introduced in yesterday's update.. Game Character Hub: PE 3.4: Hello everyone, We are pleased to announce the release of GCH: PE 3.4! This release contains a bunch of important features, as well as some improvements and bug fixes.The main new feature is a new tool delivered along with GCH, called gch-import-mv-dlc. As it is stated by its name, this program is able to scan your RPG Maker MV installation and create GCH generator parts out of it! To use this new tool simply launch GCH and go to "File > Import resources..." and click on "Import RPG Maker MV DLC(s)" button on the window that popped up. Beware though: Only RPG Maker MV Kids generator parts are currently supported by this tool. New generator parts will arrive in a future minor update.Here is the complete changelog:New features:[+] GCH provides a new tool to easily import RPG Maker MV DLCs (the list of supported DLCs will grow over time).[+] GCH provides a new user-friendly way to import custom resources. Go to "File > Import resources..." to check it out![+] GCH character generator now allows you to tune the frequency of each item color variation. As a result, characters with unusual skin and hair color are generated much more rarely.[+] GCH can now open files whose format does not appear clearly in their filename (i.e. does not end with ".png" or ".gpf", etc...). The program makes a first read of the file to deduce the format and then reads the file normally.Improvements:[/] Improved character generator UI.[/] Improved item library indexing speed.[/] "View > Show Grid" now affects every document, not just the active spritesheet.[/] gchlib dump command now accepts an "-o" option to redirect the command output to a file.[/] gchlib exec command now accepts a "-continue-on-failure" option.[/] gchlib now forbids to have two references pointing to the same file.Bug fixes:[-] Fixed the fact that the active sheet would change when adding an item from the library.[-] Selected animation in animation player will no longer be reset when changing current spritesheet.[-] GCH will no longer crash if the library indexer is still running when quitting.[-] Fixed potential dangling references in gchlib.Enjoy :). Game Character Hub :PE - VX Ace item fix and upcoming update news: Hello everyone,We just released a small update for the Portfolio Edition. This update aims to fix RPG Maker VX Ace items. We added some files that were missing: 40 outfits and 6 glasses items. We also moved the naked body part to a location that is more natural (inside the Body/(Fe)male folders). We want to thank you for your support and your feedback on this!Also, a few words about the next major update: It will bring Workshop support. Unfortunately Valve does not allow to import all GCH's workshop files into the upcoming GCH:PE's workshop. GCH's workshop is getting bigger every day, and offers many top quality items thanks to you, and that's something we value ;) We don't want to lose this in GCH:PE so we are actively working on solutions to easily port the base GCH workshop files into GCH:PE's future workshop.We hope you will enjoy :). UPDATE: Improved error messages: Today's update improves some error messages for when the game crashes.. UPDATE: Pocket oracle bugfix: This update fixes a bug in the pocket oracle puzzle introduced in today's FIRMWARE UPDATE.. UPDATE: Fixes for PGA33X6 and color-coordinating shoes: Today's update fixes a bug where the PGA33X6 behaved erratically in some feedback situations and a bug where the color-coordinating shoes never actually called for HyPurple in the test data.. FIRMWARE UPDATE VERSION 1.2 is now live!: FIRMWARE UPDATE VERSION 1.2 for SHENZHEN I/O is now live! NEW CONTENT The LX900C has been superseded by the LX910C, which includes a segment-based touchscreen interface and the ability to query whether a specific segment is on or off. The 100P-33 and 200P-33 memory chips are now available in the sandbox. Added a datasheet page for the N4PB-8000, LX700, and LX910C, which were previously undocumented.NEW FEATURES Added a new scoring metric for the number of lines of code used in a design. Added support for code breakpoints. To set one, control-click on a line of code (command-click on Mac).CONTENT TWEAKS The LX700 numeric LCD available in the sandbox is now horizontal, not vertical, and has pins on both sides. The N4GP-1000 has been superseded by the N4PB-8000, which has a more neutral keybinding and takes up less board space. The soft lock on the 100P-14 is now removed with the 200P-14, instead of in the subsequent set of soft unlocks. The LC70Gxx family of logic chips no longer clamp input values to 0 or 100, and instead have unique "arithmetic functions" over the full range of input values. The datasheet has been updated to describe this new behavior. The number of test runs has been increased from 8 to 80. The power usage score reported in histograms and leaderboards is now the worst of all test runs. Improved the test cases for a few puzzles. Improved the display of signal indicators for input terminals.BUG FIXES A simulation timeslice will no longer end before all simple I/O signals have stabilized. The simulation now executes code for microcontrollers in a deterministically random order. When running at resolutions below 1920x1080, the simulation now pauses before errors scroll off-screen to the left. Fixed a bug that allowed invisible characters to be entered into code editors, causing mysterious errors. Fixed a bug where breakpoint would not trigger during the first timeslice of a test run. Fixed a bug with inconsistent line endings in save files generated on non-Windows platforms. Fixed a bug that sometimes caused auto-format to not activate. Fixed a crash involving custom screens with too many segments.For more information, click here[www.zachtronics.com].

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